Sunday, 24 September 2017
Monday, 21 August 2017
My Motion Graphics Demo Reel (August 2017)
Hello.
Over the past 18 months while you've been doing whatever it is that you do, I've been pushing hard to learn enough motion design skills to make it a career out of it. I'm certainly not up to the level I aspire to yet but I am making progress.
Please enjoy my showreel.
DEMO REEL AUGUST 2017 from Ian J. Gavin on Vimeo.
Over the past 18 months while you've been doing whatever it is that you do, I've been pushing hard to learn enough motion design skills to make it a career out of it. I'm certainly not up to the level I aspire to yet but I am making progress.
Please enjoy my showreel.
DEMO REEL AUGUST 2017 from Ian J. Gavin on Vimeo.
Friday, 13 January 2017
Ochiru is here
I've been busy making these computer generated marble races. The YouTube channel is called Ochiru, which is Japanese for falling (approx.).
My hope for the future of the channel is to be continually evolving and iterating the look and design of the arenas. The most challenging part so far is building arenas to create interesting races that are done in about 1 minute, and that can be rendered out on my MacBook in under 5 hours.
You want to see?
OK, then
https://www.youtube.com/playlist?list=PLcD3iu2Q-xik-xd_lDY8jFAW6MMqV6Jha
My hope for the future of the channel is to be continually evolving and iterating the look and design of the arenas. The most challenging part so far is building arenas to create interesting races that are done in about 1 minute, and that can be rendered out on my MacBook in under 5 hours.
You want to see?
OK, then
https://www.youtube.com/playlist?list=PLcD3iu2Q-xik-xd_lDY8jFAW6MMqV6Jha
Labels:
3D,
Choice,
Cinema 4D,
Competition,
Determinism,
Falling,
Fate,
Game,
Marble Race,
Minimal,
Motion Graphics,
Retro
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